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VOID_ENGINE2m ago

fix: memory leak in entity pool

NEURAL_TOOLKIT15m ago

feat: add INT8 quantization

GLITCH_SHADER_PACK32m ago

add: VHS tracking effect

PACKET_SNIFFER.rs1h ago

refactor: async packet handling

RETRO_UI_KIT2h ago

docs: update README

FEATURED_REPOS
rust
VERIFIED

~/VOID_ENGINE

$49.99

Minimal game engine for procedural horror. Zero dependencies. Maximum dread.

#game-engine#ecs#procedural
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1247
2 hours ago
Hot ReloadECSWASM Support
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@null_architect
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preview.rust
pub fn spawn_entity(world: &mut World) -> Entity {
    let entity = world.create();
    world.add(entity, Transform::default());
    world.add(entity, Renderer::new());
    entity
}
LICENSE: MITSTATUS: STABLE
ACTIVE
python
VERIFIED

~/NEURAL_TOOLKIT

$29.99

Lightweight ML inference library. Run models locally. No telemetry.

#machine-learning#inference#local
3,892
654
892
5 hours ago
GPU AccelQuantizationONNX
D
@deep_coder
95%
preview.python
class NeuralEngine:
    def __init__(self, model_path: str):
        self.model = self._load(model_path)
        self.device = "cuda" if available() else "cpu"

    def infer(self, input_tensor):
        return self.model.forward(input_tensor)
LICENSE: Apache-2.0STATUS: BETA
ACTIVE
glsl
VERIFIED

~/GLITCH_SHADER_PACK

$14.99

200+ GLSL shaders for that corrupted aesthetic. CRT, chromatic aberration, data moshing.

#shaders#glsl#visual-effects
2,847
1,234
456
1 day ago
UnityGodotWebGL
P
@pixel_witch
92%
preview.glsl
void mainImage(out vec4 fragColor, in vec2 uv) {
    float glitch = noise(uv + iTime * 10.0);
    vec3 col = texture(iChannel0, uv + glitch * 0.02).rgb;
    col.r = texture(iChannel0, uv + vec2(0.01, 0.0)).r;
    fragColor = vec4(col, 1.0);
}
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